![]() This even happened going into a dungeon boss battle and I was forced to do the whole thing over again. I have also had some four or five “glitches” where the game resets to the Xbox home screen. Considering the game is some 30+ hours long, it is a real drawback to make a poor decision and not have a fallback. This means if you go a certain direction with characters, weapons, etc., there is no loading previous saves to try a new direction. There are four slots for new games, but only one save per. For starters, the save system doesn’t allow for more than one save for each game you play. ![]() ![]() I really had to think for a while to come up with some problems that the game has, and even then, they are rather nitpicky. Don't be afraid of "loot chests" either as they are just treasure chests with no purchasing necessary unless you go after the shadow ones. Lastly, there are difficulty levels to all of the dungeons, so you can try them many times on harder levels to get better loot chests. There are fishing holes where the fish get you some of the special coins not a favorite activity of mine, but okay, nonetheless. The team can also go on monster hunts to get some serious loot. You can head over to the Arena and battle waves of monsters for rewards and loads of experience. There is some side stuff to try out as well. Some of the battles (say you are at 14th level and the game allows you to fight 10th level) are a little bothersome, but you can use the “flee” option for those fights some 80 percent of the time. Battle Chasers also uses a character level system to make weaker wandering monsters able to be passed so as not to bore the player with trifling battles. The game keeps it all linear which helps move things along. The wandering section of the map is a tad bit on the “strict” side of things, only allowing you to walk along the path to each area and some short off-paths along the way. You must strategize how to setup the team, which buffs to use, when to heal, when to stop attacking and, yes, when to flee. It isn’t as simple as click-hit, click-hit, and you’re done. Bosses are challenging and each seem to have little nuances that you have to get by in order to best them. Slimes, bats, lycans, spiders, skeletons-they all look dang detailed compared to the ole’ Baldur’s Gate games of yore. There isn’t quite the variety as some RPGs I’ve played, but they are graphically very pleasing to look at and some have special attacks that are quite impressive. ![]() These weapons, armors, and character outfits are all top notch and are a definite help.Įnemies are a nice touch as well. There is a pretty nifty special wares store that uses shadow coins that are given for artifacts in the game. There are two venerable healers, and with them, you almost don’t need healing potions at all. Potions are a must, but not as much so as in Diablo-type games. You have the ability to make armor, potions, weapons, accessories, and then add craft bonus damages and armors to them. To me that was a downside of Blue Dragon by the end, the heroes looked just exactly the same as in the beginning. The best part of the specializations is that there are many items that show up on the characters so they will look stronger as you go. There are skills that unlock per level, and also specializations that unlock using points that you accumulate during gameplay. The characters all have different classes of the typical RPG genre: mage, fighter, rogue, assassin, etc., and all have truckloads of customization. The characters are a big amount of the charm to the story and it works nicely. The story is rather simplistic, but the conversations between teammates and vendors is at times funny, and other times serious. After landing, the three remaining heroes decide to find the rest of the team and from there-adventure ensues. You are a band of heroes that crash land after a brilliant firefight. Lost Odyssey, Eternal Sonata, and Infinite Discovery were all games that promised the same great gameplay as Dragon Warrior and Blue Dragon, but failed miserably. On paper, Battle Chasers: Nightwar looked like a game as far up my alley as you could possibly get, but these types of games have duped me before.
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